AI Insights · Timothy · July 2024
Top Hybridcasual Games in Central America for Q2 2024
Discover the performance of the top 5 hybridcasual games on a unified platform in Central America during the second quarter of 2024, including trends in weekly downloads, revenue, and active users.
During the second quarter of 2024, the top 5 hybridcasual games in Central America showed noteworthy performance metrics on a unified platform. Here’s a detailed look at their trends in weekly downloads, revenue, and active users.
Pizza Ready! from Supercent, Inc. experienced a steady decline in weekly revenue, starting at approximately $1.6K in early April and ending at around $1.2K by late June. Weekly downloads fluctuated, with a peak of around 382K in late April and a low of about 233K in mid-May. The game’s weekly active users increased consistently, from around 950K at the beginning of the quarter to over 1.1M by the end.
Race Master 3D - Car Racing by SayGames LTD showed a modest increase in weekly revenue, peaking at approximately $913 in the final week of June. Weekly downloads were stable, averaging around 170K, with a notable increase to approximately 193K in the last week of the quarter. The game maintained a strong base of weekly active users, fluctuating around the 1.1M mark.
My Perfect Hotel, also from SayGames LTD, had a varied performance in terms of revenue, with a peak of about $2K in mid-June. Downloads saw an initial decline, followed by a resurgence to approximately 203K in mid-June. The active user base decreased significantly from around 685K in early April to roughly 455K by the end of June.
Stumble Guys from Scopely, Inc. exhibited strong weekly revenue, peaking at around $41K in late April. Downloads peaked at approximately 214K in the last week of June, with a consistent performance throughout the quarter. Weekly active users ranged from around 600K to 800K, showing a notable increase towards the end of the quarter.
Wood Nuts & Bolts Puzzle by ABI GLOBAL LTD. had a strong start with weekly revenue peaking at around $5K in early June. Weekly downloads were stable, averaging around 130K, with a slight dip in early June. The game’s weekly active users showed a consistent upward trend, reaching approximately 1.3M by the end of the quarter.
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